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larrynachos
I make games and music sometimes
Pfp by @bonumrex

Larry "Construct 3" Nachos @larrynachos

Age 25, Male

Creator of things

Minnesota

Joined on 3/20/13

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larrynachos's News

Posted by larrynachos - October 25th, 2020


Howdy everyone! I just published the 1.4.1 update for Newgrounds Arcade, adding a new sandwich stacker minigame! I also added a few new songs and fixed the Line Rider hazards not doing anything. Have fun!


October 25 2020 v1.4.1

  • New minigame! Play Sandwich Stacker by clicking on the little food court booth by the cinema!
  • Fixed Line Rider hazards not doing anything.
  • Added 2 new songs




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Posted by larrynachos - October 19th, 2020


Hello everyone! It's been almost a month, but I've finally released the 1.4 update!


I still want to make a Halloween update, but I couldn't think of anything interesting so I figured I'd just get this update out so you can appreciate all of the hard work @icy64 has done!



Here is the changelog for 1.4:


October 19 2020 v1.4 - Visual Overhaul #2 + More!

  • Replaced art for main menu (+ added day/night cycle!)
  • Replaced art for The Hub
  • Known issues: I disabled the machines in The Hub because the chat wasn't leaving and joining rooms properly. I hope to get this fixed!
  • Fixed game select screen to prevent accidental clicking of minigames! :)
  • Added hidden achievement!
  • NEW MINIGAME - Line Rider! Draw and play your own levels!
  • Known issues: the rider's movement is a bit wonky, I will be tweaking it in the next couple of updates
  • Began work on a new minigame...
  • Restarted work on an older minigame...


That's all I've got for now, see you all again in the next update!




How are you all doing? I haven't been engaging with the community as much as I should these past few weeks... I want to fix that! Got any good plans for Halloween? If I wasn't broke rn I'd be stuffing my face with candy and Domino's while watching classic Halloween movies and playing spoopy games lol. I started work on a 3d horror maze but it wasn't optimized for webgl and now I need to figure out how to get it to run correctly in browser or else it might not come out in time :x


(Edit) Also, I've just uploaded a new song! Go check that out :)





P.S. IT'S SNOWING IN OCTOBER AGAIN AND MY HALLOWEEN IS RUINED


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Posted by larrynachos - October 1st, 2020


Howdy gang! Sorry I haven't been pushing many significant updates to Newgrounds Arcade! I decided to try and make an animation for the Among Us contest, so I've taken some time to work on that. However, I just released Newgrounds Arcade 1.3.9, which totally overhauled the game select screen thanks to art from @Icy64! I'm planning on replacing the graphics for The Hub next, but I want to get as many fixes and features added as possible for the release of 1.4! If you have any suggestions for additions or changes, please let me know! I want to try and release 1.4 this week, then get to work on a Halloween event :)


So my questions to you: What would you like to see implemented in the upcoming 1.4 update? What would you like to see happen for Halloween, and what long-term additions would you like to see over the next few months? Thanks, can't wait to hear from you all!


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Posted by larrynachos - September 22nd, 2020


Happy Madness Day everyone! Enjoying the new animations and music? Take part in the slaughter with my Madness Arena minigame (part of Newgrounds Arcade)! Fight off hordes of zombies and enemies, unlock new weapons, and fight till the end!



This post is mostly just so my profile isn't covered up by the Newgrounds Arcade changelog lol. Have fun and happy madness day!

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Posted by larrynachos - September 21st, 2020


In an attempt to unclutter my game's description, I'm moving the update log to a news post! Thanks for the idea VicariousE!


Current Issues:

  1. After a Cinema playback error redirects you to the failsafe video (nintendo switch ui remix), queue the next video twice before you /voteskip, because voteskipping pops the front of the array and if you only have one video queued it'll just error again.
  2. If you enter Air Hockey, Racer Rally, The Cinema or The Hub, but are still in the main chatroom, the client didn't have enough time to disconnect you from main and put you into a new lobby. Back out, wait a few seconds, then rejoin.
  3. Found a bug? Let me know!


December 29th 2020 v1.5.1 - Friday Night Funkin'!

  • New Minigame: Friday Night Funkin' (simon says)!
  • Filesize reduced to 188mb!


December 13 2020 v1.5 - Xmas Event!

  • New Minigame: Pinball! (3 different tables!)
  • New Casino Minigame: Blackjack!
  • XMAS Event Begins!
  • From Dec 14-25, find a different present under the tree in the game select screen! Press F to scroll to it automatically.
  • Tweaks and fixes!
  • Compressed audio to shrink download size


October 29 2020 v1.4.2

  • Compressed music tracks, effectively halving the download size.
  • Added tutorial button for Sandwich Stacker


October 25 2020 v1.4.1

  • New minigame! Play Sandwich Stacker by clicking on the little food court booth by the cinema!
  • Fixed Line Rider hazards not doing anything.
  • Added 2 new songs


October 19 2020 v1.4 - Visual Overhaul #2 + More!

  • Replaced art for main menu (+ added day/night cycle!)
  • Replaced art for The Hub
  • Known issues: I disabled the machines in The Hub because the chat wasn't leaving and joining rooms properly. I hope to get this fixed!
  • Fixed game select screen to prevent accidental clicking of minigames! :)
  • Added hidden achievement!
  • NEW MINIGAME - Line Rider! Draw and play your own levels!
  • Known issues: Lmaooo I forgot to make the hazards actually hurt you xD I'll fix that asap. The rider's movement is a bit wonky, I will be tweaking it in the next couple of updates
  • Note: The ? tutorial box for Line Rider isn't working apparently. I had it link to an image in game but apparently the URLs are different between the preview and html build. The interface should be self explanatory though.
  • Began work on a new minigame...
  • Restarted work on an older minigame...


September 30 2020 v1.3.9 - Visual Overhaul #1

  • New game select screen, thanks to @icy64! Welcome to the team Icy!
  • Began redesigning The Hub...
  • Continued chipping away at the MyPet minigame...


September 27 2020 v1.3.8

  • Optimized racer rally to reduce latency for peer


September 26 2020 v1.3.7 - Madness Arena: New Weapons!

  • Added RPG and Katana to Madness Arena!
  • Added backboard to skee ball


September 25 2020 v1.3.6 - Madness Arena Updates

  • Added chance to spawn armor around enemies
  • Added blood splatter effect on bullet hit
  • Added mouse cam for better sightlines
  • Some enemies now have more health than others (determined by skin)
  • Began work on katana, rocket launcher!
  • Made BGM shuffle instead of loop (hopefully, didn't test it too thoroughly. Let me know if there are issues!)


September 24 2020 v1.3.5

  • Madness Arena: Made zombies and bullets faster. Made the bullet time powerup manual! Press Q to toggle bullet time on/off. Bullet time now affects music!
  • Rammy's Run: Raised difficulty considerably.


September 24 2020 v1.3.4

  • New Skee Ball Minigame (+scoreboard)!
  • Added sounds to basketball game
  • Fixed basketball game not saving progress at game end


September 23 2020 v1.3.3

  • New Basketball Minigame (+scoreboard)!


September 23 2020 v1.3.2

  • Alien Hominid: Tweaked missile damage, speed, rotation rate, player max health, civ spawn count
  • The Hub: You can now only change your skins to plushies you've unlocked!


September 21 2020 v1.3.1.1

  • Tweaked ui, fonts on buttons and lists should be bigger now.
  • Madness Arena: Shortened shell case bounce sounds and gave them a 50% chance of playing for each case (to prevent audio overloads)


September 21 2020 v1.3.1

  • Music Pack 02! Enjoy several new tracks!
  • Madness Arena: Tweaked camera shake for each gun, added crosshair to mouse
  • Added new background to cinema by Icy64!
  • I'm currently working on improving the UI!


September 20 2020 v1.3

  • Madness Arena: Gave enemies different weapons!
  • Madness Arena: Brought back particle rain (wasn't causing performance issues)
  • Madness Arena: Tweaked recoil and bot behavior
  • Cinema: Added an element from Icy64 to make things look a little nicer :)
  • Began preproduction on some new minigame ideas...


September 19 2020 v1.2.9

  • Fixed a huge performance suck, hopefully every minigame should run faster!
  • Tweaked gun recoil in Madness Arena
  • Tweaked max enemies in Madness Arena


September 19 2020 v1.2.8

  • Madness Arena: Performance optimizations (removed rain, limited max number of spawned NPCs). Still some issues late-game, and you might have to refresh before starting a second round. Looking into this.
  • Madness Arena: Added unlockable guns! (once unlocked, switch between them with 1,2,3, and 4 (not numpad))
  • Madness Arena: Added different skins!
  • Madness Arena: Tweaked map
  • Cinema MIGHT be fixed, please let me know how it works for you.
  • Known Issues: Sometimes the rain won't spawn properly. Purely a cosmetic difference :\


September 18 2020 v1.2.7

  • Removed audio preloads when you start the game. Let me know if you have any issues with bgm audio playing over itself.
  • Changed menu logo and play button
  • Madness Arena: Expanded map 4x, added weapon recoil and tweaked settings. Added 2 medals.


September 17 2020 v1.2.5 - Madness Arena + Plushy Update!

  • New Minigame: Madness Arena! Survive as long as you can!
  • Added 5 new plushies
  • Removed medal balls to make room for future plushies!
  • Fixed Racer Rally not sending you back to room 'main' after a match ends.
  • hotfix 1.2.6 fixed quick issues with madness arena


September 16 2020 v1.2.3

  • Added 5 more race tracks to Racing Rally!
  • 1.2.4 hotfix - claw machine fixed!


September 16 2020 v1.2.2

  • Added new race tracks to Racing Rally! Race through Rainbow Road and New York!
  • Fixed racing victory conditions (for real this time).
  • Cinema is still broken, sorry.


September 16 2020 v1.2.1

  • Fixed racing victory conditions
  • Tweaked race car physics.
  • Attempted Cinema fix (to no avail)
  • Replaced Air Hockey Paddles (Thanks Icy64!)


September 15 2020 v1.2 - Social Hub Update!

- New multiplayer experience, The HUB! Walk around as any of your favorite NG character and chat with others! You can access the minigames within the hub by pressing F while hovering over them.


September 14 2020 v1.1.4

- Optimized Racer Rally and Air Hockey to reduce peer input lag.

- Reduced Racer Rally map resolution

- Decreased Racer Rally zoom level so turns aren't so surprising.

- Double checked medal and scoreboard conditions. Everything should unlock and post correctly.

- Tried to beat the infinite error loop in cinema by redirecting you to my nintendo switch remix. If that video pops up, that's why.

- Began work on a new minigame...

- Began work on a new multiplayer mode...


September 13 2020 v1.1.2

various fixes

1.1.3 hotfix - if you aren't receiving your plushy medals, the trophy room will now attempt to unlock medals for any trophies you have collected, just in case.


September 13 2020 v1.1.1

Added css stylings to volume sliders

Changed BGM slider floor value so music actually mutes

Lowered the resolution of the racing game map (saves space and performance)

Fixed expired discord invite

Changed trophy shelf BG

Tried to fix the infinite error loop in the cinema by redirecting you to my nintendo switch ui remix on youtube. Hopefully this prevents the infinite error loop. If this video plays, queue up another video and vote to skip with /voteskip


September 11 2020 v1.1 - New Multiplayer Minigame!

Racer Rally - A new 2 player top down racing game! The car mechanics are gonna need some fine tuning, but things appear to be mostly functional. If you find any bugs, let me know!

Added 4 new music tracks

Added mute button to cinema

Added discord button to main menu

Small behind the scenes fixes


September 10 2020 v1.0.9.4

small networking fixes

began work on a new multiplayer minigame...


September 9 2020 v1.0.9 - Movie Theater Update!

Added Cinema room. Meet up and watch youtube videos together!

Added some tiny tweaks to things.

1.0.9.2 hotfix - fixed no notification sound, fixed chat errors.

10.9.3 hotfix - hopefully fixed some connectivity issues and issues with high scores not posting

Current Issues: Okay I think the movie theater is broken lol. It worked before I uploaded it, maybe newgrounds doesn't like the youtube player plugin I used.


September 9 2020 v1.0.8

Added toggleable chat notification sound

Added objects to air hockey to prevent pucks stagnating horizontally.

Had to slow down air hockey puck because it was clipping through paddles.

Beautified chat.


September 8 2020 v1.0.6 - MULTIPLAYER AIR HOCKEY!

Added new minigame: Air Hockey! It's multiplayer, so duel it out with a fellow player!

Added css stylings to buttons

Tried to fix some network connectivity issues

1.0.7 hotfix - made the air hockey puck faster, added a notification for others when you've entered the air hockey minigame.

Current issues: As expected, the networking on air hockey is a little janky. I play just fine with some people, and other times the puck will go right through me. I think it has to do with the quality of the connection.


September 8 2020 v1.0.5 - performance optimizations & more!

took out some webgl effects that were bogging things down.

changed the coin pusher machine to make the experience playing with others feel more instant!


September 8 2020 v1.0.4

Added alternate chat rooms to fall back on if you fail to connect to the main.


September 8 2020 v1.0.3 - Some fixes, wahoo!

Added volume sliders to the menu! Now you can customize how loud the ambience, sfx, and bgm are!

Fixed the bugs that were causing the background audio to play twice or more!

Extended the coin pusher so we no longer lose a few down the left side!

Hopefully fixed an issue where the array with the plushy names would reset it's y0, so when you win a plushy from the claw machine the message to everyone would display 0 instead of the name of the plushy you won.

Moved the chat button so it doesn't overlap the main menu button (was causing issues on mobile)

Current Issues: Found any? Let me know!

BGM will sometimes cut off? I think it's because of the things I added to prevent the BGM from playing multiple times at once :x


September 7 2020 v1.0 - Initial Release!

Currently 6 minigames, with 2 more in development and many more planned!

Minimal multiplayer features. Chat with other players, and work together and win big in the coin pusher machine! I'm not very good at network features, but I've been fiddling with a multiplayer blackjack idea!

Tons of medals to unlock and scoreboards to dominate!

1.0.1 hotfix - removed drop shadow effect from plushies because it doesn't display properly once exported. Added more Cacola music. Added audio preloading to the main menu.

1.0.2 hotfix - fixed Hominid Homicide Scoreboards (hopefully), fixed clearing storage not stopping BGM before refreshing the layout. Fixed host receiving double messages, and fixed bug where people are receiving the Rammy's Run medal early.

Current Issues:

Things are a bit rough on mobile. Like previous games, the physics engine runs slower on mobile. Also, some webGL effects display differently :(

BGM will play over itself if you exit and enter a game too quickly


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Posted by larrynachos - September 20th, 2020


Thank you so much for 600... wait, 650 fans!!! That's nuts!


These past two weeks have been a trip! My latest game, Newgrounds Arcade, was a huge success for me! It got daily 1st, front paged, AND it's currently one of the best games this month! I can't thank you all enough for your support! It makes me so happy seeing people in the chat, chatting and playing games :) Sometimes there are over 10 people online at once!



The initial release was a bit barebones, but over the past two weeks I've pushed over 25 updates, including the Cinema, a place where you can watch youtube videos together, Racer Rally, a multiplayer racing game, Air Hockey, a multiplayer pong minigame, and Madness Arena, a single player arena shooter in the style of Madness Combat (released just in time for Madness Day 2020)! Each minigame is better than the last, and I'm really excited to continue developing more minigames!


Planned Additions:

  • Punk o Matic mini
  • My Pets (feed and train a pet, then battle other users' pets!)
  • Something with a level editor
  • Multiplayer turn based tankman minigame!
  • Eddsworld game (zombeh nation based?)
  • Darnell's Beat Maker
  • NG Radio (if I can get the dang thing to embed D:< )


My only wish is that anyone who voted low initially please return and re assess their experience! My goal was to keep Newgrounds Arcade at around a 4.20 rating lol, and we're not too far away! I was at around 4.35 at the peak, but now we're at around 4.11 and I know I can do better! If there's anything you'd like me to change or add to Newgrounds Arcade, PLEASE let me know! This experience is equal parts for you as it is for me :)


ALSO: If you are a content creator (musician, artist, etc) who would to contribute something to the game, please check out my help wanted listing. This game is about Newgrounds, and I'd like to help shine the spotlight on the site and it's users :)




I haven't been up to much outside of NG Arcade. I haven't worked on music since I got struck from both the NGADM and NGUAC. I'm nearly ready to release the album I've been working on all year, I'm just waiting for a collab track from @cacola and it'll be ready!


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Posted by larrynachos - August 26th, 2020


Hey you! I need to go to SLEEP but first how about you check out my new game? I made it for Robot Day, it's a pretty neat game where you fly a rocket. There's also a few minigames, and I'm planning on adding more soon! I'd appreciate your feedback and suggestions, and I'm also curious to see who else can make it to the moon and back!



Have fun! Let me know if you have any questions or run into any problems. See ya later, and happy Robot Day!


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Posted by larrynachos - August 23rd, 2020


Hello friends, I just released my newest song and submission for round 2 of the NGADM. I hope you enjoy it!




Have you been playing my new game, Puzzle Crafter? What would you like to see implemented?


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Posted by larrynachos - August 17th, 2020


Update: Thank you so much for the front page! I've been making a lot of updates, we're already on version 1.2.1! I've added two new minigames, two new adventure levels, a sprinkle of bug fixes and a dash of feature tweaking! I'm going to stay hard at work updating and adding things to this game, so in return I really hope I can get some more level submissions to populate the community level repository! Take some time to play around in the level editor :)


Hey everyone! I'm very excited to announce that my newest game Puzzle Crafter has just released! The main feature is the ability to make and play custom physics puzzles, and this time I've included the option to submit your level to a repository folder on Google Drive, as well as browse said folders for other community contributions! I'm really hoping this will result in some creative levels that will assist in extending the lifespan of this game!


The soundtrack was brought to you by none other than the incredible @Teravex! Give him some love :)


This game also features several minigames, with more on the way! The minigames included in version 1.0 are rock paper scissors, hide and seek, and soccer! These come with high scores and achievements :D Planned future additions include a golf minigame, a bowling minigame, and a battle minigame.


I really hope you enjoy playing Puzzle Crafter! Since this is just the initial release, I'd love your feedback on future updates! Have fun, see ya later!



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Posted by larrynachos - August 16th, 2020


Hi everyone, just a quick update. I've just updated Monkey Ball: Blast and added a system for submitting levels and browsing/downloading community levels from google drive. This comes in the wake of my next upcoming game, which features a level editor and a similar system for browsing/submitting custom levels!


Really hoping to see some cool levels made and submitted in Monkey Ball: Blast!; Keep in mind I have to review submissions manually before adding them to the level repository. Have fun, and keep an eye out for my upcoming game!




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