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Logan Wing @larrynachos

23, Male

Creator of things


Joined on 3/20/13

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Mina Miner: Dig Deep!

Posted by larrynachos - January 29th, 2021


Last year, I joined forces with @Icy64 to create a game. I brought my music buddy @TeraVex along with to funk it up with his magical music, and together we've created Mina Miner: Dig Deep!

After months of development, we're finally ready to show you what we've made! Mina Miner: Dig Deep follows a similar structure to breakout, but with unique blocks, powerups, hazards, and challenges! After you've beaten Adventure Mode, try the levels in Party Mode for a randomized version of the level! If that's not enough, you can create your own levels and share them! Or further quench your thirst for victory in the multiplayer VS arena! Oh, and did I mention this game works on mobile?

I hope you enjoy our game! We'll update the game with fixes and requested features for a while, but we're already planning a much different, way cooler sequel! Stay tuned :)




that game is awesome uwu

Thank you!

@nyexcatt2 @larrynachos your welcome uwu

How do ya make time for all these projects!!! Title screen looks great, hope to play this in a bit now...

By not having a job for the last year >< I tried to take full advantage of the free time I had.

Thanks for stopping by CD! You can play mina miner on mobile devices too :)

Aaah man, sorry to heat that! Hopefully you get some kind of compensation where you live at least? I wouldn't mind some more free time but... gotta appreciate what I got. :P But yeah you really are making the most of that time! Could maybe even... turns this into a job... possibly?

Nice. :) I'm a super stationary PC kinda guy but with web GL stuff in particular I have been going mobile occasionally. Crazy how much better hardware those tiny devices have for certain specific things.

On new Firefox/old Win7, can't get Adventure or Level Creator buttons to work. Had a similar issue w/ other games where buttons wouldn't work - was told it might have to do w/ uninstalled fonts. Seems weird, but I've read other complaints, talked to different devs...

I can't test with windows 7, but I developed the game in Firefox so I'm not sure what could be causing that issue for some people. The font used in game is a web font packaged within the game. The game works fine on mobile browsers too, which is where I usually find problems. The buttons are just sprite objects, and there's nothing particularly special about the level editor or adventure level select screens, so I'm not sure how I'd go about finding the problem and fixing it.

I'm gonna have to cross reference the console debugger between this Construct 2 game and another to find the problem... which seems to be accessing the game as a whole.

Did find this: Uncaught (in promise) Error: No available storage method found c2runtime.js:21533:10059 a bit of a rat's nest of code... but let me try another C2 game

Storage method huh? Maybe a problem with the local storage permissions? I think the save file is just a cookie or something, so if that's disabled maybe it can't save so it never toggles the IsLoaded boolean?