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larrynachos

200 Game Reviews

72 w/ Responses

This is a neat concept, but ultimately all you have to do to win is fill in all of the blocks, occasionally undoing one to let a square out.

Why is there only 1 level? Why is there only 1 goal shape? Why not have different colored squares and different colored goals and challenge the user to sort like that. Make hazard squares that the player has to trap and keep away from the goals, and if they touch a goal you lose. There's more potential to this game than game itself in it's current state. Give it a few updates and it'd be a blast!

blit-blat responds:

As I said to JarranX, making a multi-level game wasn't really my intention with this - I just wanted something quick and simple to play, especially as this was my first time working with Phaser.JS

That said, this feedback is starting to give me some more ideas (e.g. multiple goal areas, have to get a certain number of Pixels in each goal), so maybe I'll make a multi-level sequel - once I've finished a few other projects! Thanks for the feedback!

I only got about half the medals I should have, but fun game! The art is so frickin silly xD

Edit: got the medals by refreshing and playing again, I guess at some point the api bugged.

This was a neat little game! I think the dice throw animation was drawn out a little too long but it looks nice! The minigames are neat, the procedural nature does allow the drop ball to be kinda broken. Unfair peg placement, ball bounces into the red, then out and into the red again for double damage, etc.

Fun game overall! Great work :D

Neat game! I found a bug where I join and there are no enemies. Not sure how to replicate, I died once and restarted, died again and went to the main menu and hit play again. Maybe an issue with global variables?

Great work!

ConnorGrail responds:

Thank you for playing Larry the Legend

Great game! I lack the coordination to play two people at the same time but this would make for a fun multiplayer experience!

Dressed porb up real good

R IS NOT RELOAD I REPEAT R IS NOT RELOAD

I mash it instinctively cause COD's trained me to keep a full mag lol.

Glad this is finally out! A lot of fun! Runs pretty poorly for me for some reason though.

SlickRamen responds:

gonna get rid of that and try and optimize a bit when we update!!!

This is so silly, I love it! Great work :D

Neat game! I remember playing the early demo. I really enjoy the art style! Glad you felt my music fit the game! A few things:

- Music volume should be wayyy down, like -12db. It's so loud it's clipping and I don't have any control over it.

- Kinda bummed that you didn't try the shooting knockback mechanic I'd suggested. Pretty agile movement for space xD

- I wish it had medals and scoreboards, small gameplay loops like this really need one.

- Very hard lol, them boys are always clumped in groups of 4 and eviscerate me xD

gg :D

p.s. for anyone interested, the tracks used are "Burnout", "Poppin' Pixels", "Beauty in Chaos", and "Botched Break" :3

MoeAnguish responds:

Thanks for playing and for the constructive criticism, happy to have worked with you on this!

This game kicks butt! Tera sounds like the super monkey ball announcer xD

I'm kind of bad at it, but since there are persistent upgrades it looks like I just have to grind a bit :3 Lots of content here, I'm excited to get through it!

I make games and music sometimes
Pfp by @bonumrex

Larry "Construct 3" Nachos @larrynachos

Age 25, Male

Creator of things

Minnesota

Joined on 3/20/13

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