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larrynachos

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I love the energy in this track, I just feel like it goes on for too long without a varied enough b section (which you do address in your description).

Another big issue is there's no space. The only real reverb that shows up is on the lead in what I'd consider the "chorus", but I feel like there need to be more reverb on other elements to make the whole space feel larger, as opposed to a bunch of mono elements and a single reverby lead.

Good track, you should be proud! Keep it up

This was such an interesting blend of styles! I certainly was not expecting the sudden transitions to electronic! I feel like the sound you used in the final drop was a little harsh, lowering the volume and throwing a few OTT and EQs on there could have allowed you to better craft the sound into what you need. I like the arp it was paired with, could have been a banging color bass drop with a little more processing.

Great work!

Eee I was cutting it so close to the deadline too ><

This song is awesome! Something I'd want in an RPG game for sure. Maybe we work on something sometime?

TebyTheCat responds:

I'd love to do something toogether one day sounds fun

I love the stuttery, almost granular nature of the plucked string instrument! It's nice that you tried to combine the old with the modern. I do wish there were more modern synths and drum patterns though! I feel like the song lacked a definitive climax as well. On the technical side of things, I can't find anything to nitpick EQ or mixing wise. The elements all fit well together.

Overall great track!

OliRO responds:

Thank you so much for taking the time to make a review. I truly appreciate it, and I'm taking notes as well. I do like the sounds of traditional Japanese instruments and I intend to get better at mixing them with a modern twist.

Cheers!

It's bright and happy! The production quality is very clean! I can't think of a lot to say about it, other than I wish it had a B section where it switched key, groove, instrument selection, or something. Felt very same-y throughout.

This song would work just fine as the background track to a game or something, but as a judge actively listening I found myself bored. It's funky, yeah, but the funk wore me out before the halfway point. The sounds are all flat and kinda in the same space. I was never really caught off guard or pleasantly surprised, which bummed me out.

p.s. the bitcrushed synth that goes up and down is my favorite part, I wish you'd played with more wide elements like that.

You've created a very dark and tense environment here! You definitely could put this in a boss fight and it would work. But it doesn't scare me, and I think it's because you have a very ordinary and predictable sound selection.

I appreciate that you didn't rely on cheap jumpscares via loud stings, but where are the freaky mangled sound effects? I want more than that metal thing people rub a bow on for horror noises. I want a super distorted scream in the background, scary footsteps, crying, dripping, horror_ambience_04.wav, ANYTHING. Play with the stereo field, make it sound like something's behind me. Or right next to me. Or just outside my room. Make me take my headphones off and look outside my window.

I also strongly feel that you neglected the low end. A really low rumbly bass that rises and falls in intensity is pretty good at giving me heart palpitations. Look into how composers like Hanz Zimmer incorporate bass into their sound. The TENET soundtrack is another good example of using low end bass in a cinematic setting. The low end here is just the low end from all of the instruments. I honestly can't tell if you did any EQ work or if this is all stock kontakt

A lot of people believe NG judges favor cinematic music, but imo any johnny with a cracked copy of kontakt and some libraries can make cinematic music. I went through a phase of that from like 2014-2016, and all it did was ruin my work ethic as a producer by giving me an unearned sense of accomplishment for work that I really hadn't done myself. (Heavyocity's DAMAGE, anyone?). I'm not saying it's wrong to use these tools, I just feel that when you do use them, you need to work twice as hard to make it uniquely "yours".

TLDR it's a good track, but there's no character to it; nothing to make it stand out besides being a cinematic horror song.

Ahaha, always good to see the DSK vsts getting used xD I love this chill asian atmosphere you've created! Smooth pads with plucky stringed lead, yes please.

I think the biggest issue is the contrast between the intro/build and the drop. If you look at the waveform at 1:49, the buildup is louder than the drop itself, completely removing any tension and energy you'd built without a proper release.

Same with the middle section. It builds and sounds super rad and tense but then it drops back into a very quiet and tame chill section. The kick is barely there, when it should be PUNCHING through the mix.

Also a little EQ note: you have a reese bass and 808 playing at the same time in certain sections, causing phase cancellation and kind of killing the low end of the bass. I did hear a little warbling.

Overall pretty good track! I'd say you have arrangement down just fine. Just don't bait me with an awesome buildup and then switch to a chill beat. Go crazy, go stupid! AAAA

Gorgeous track! The vocals are pretty, but the first vocal section kinda sounds tinny? It fixes itself at 1:37 so idk what was going on there. Also freakin BEAUTIFUL harmonies and guitar in the final section <3

Curruff responds:

Thanks for the feedback! I'm glad you enjoyed it. The tinny vocals at the beginning are actually intentional, I liked having the softer sound at the beginning and how it transitioned into the rest of the song.

I make games and music sometimes
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Larry "Construct 3" Nachos @larrynachos

Age 26, Male

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Minnesota

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